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Essay Contest Winner
"What I like about the fantasy miniatures gaming hobby..."

The following essay was the winning submission for an RPG Host essay contest held earlier this summer. It is reprinted here exactly as it was submitted. Congratulations to the winner, and a big thank you to all those who entered.

Eric - greyelf@sunlink.net
I like the Fantasy Miniature Gaming Hobby, because my memories of when I first started gaming are tied to miniatures. That was better than 20 years ago. Hard to believe I'm that old! I have had many enjoyable experiences while gaming ever since that time. But some of the best times are yet to come.
I saw this game in the store -- not D&D, but close. It was Chainmail. Something about little armies of tabletop miniatures, set in medieval times. Great. I always thought the miniature armies of the British Victorian era were cool, (like those shown on the movie The Young Winston Churchill) but this was even better. I Bought it. I Read it. I Liked it! But the problem was I didn't have any figures yet. So I made up my own counters, using index cards. After awhile, I saved up some money, and bought a few stands of pikemen, some cavalry, and some archers. Soon the collection grew. I wasn't really good at painting them at first, but I tried, anyway. My style was like, dunk, next, dunk, next!... I repainted alot of them as I got better. I'm the musician, my brother is the artist. HE really could paint those little buggers! I was good at building catapults, siege towers, trebuchets, and ballistae out of matchsticks. They looked pretty cool with a little wood stain, and some twine here and there. I had several of each. They would be used and abused later in the school club I joined.
Then awhile later, I saw TSR's D&D, and Melee/Wizard by Metagaming. I liked the Melee/Wizard rules better, because they seemed more concrete, more exact, more... suitable for miniatures! So some of my old Chainmail set of figures found new life! I made photocopies of the hex maps, and glued them to a piece of paneling. Now I had about a 3'x8' area with which to do battle. I'm also a model railroader, so I liberated some trees and other foliage from my set. That paneling with the hexmap was great, especially if we had to stop in mid-adventure, because I could just pick the whole thing up when we were done playing, and move it to the spare bed in my room. When velcro got popular, the hills, houses, trees, etc. all got some of that on their bottoms, and I put some here and there on the hexmap. It made it easy to reconfigure the whole thing for new and different battles.
Melee/Wizard had little cardboard counters to cut out, and so when the bashes *really* got big (literally 100's of figures, gamed by 10-12 people), I would use them plus the miniatures. Usually, the miniatures were for the party, or the good guys, or the most important participants, and the counters were for the monsters. My school had a large (30 person) gaming club, and we'd pool our resources for figures, things like wall sections, furniture, etc. The pinnacle of the club's achievement was when a few of us made a huge castle out of plaster of paris/paper mache, plywood, and other materials. It had several floors, complete with flooded moat, and 3 dungeon levels. You could lift each level off the thing, to get at whatever area you required. It was the coolest! The thing was heavy, so we liberated an old A/V cart for the whole thing, and it was mobile!
We hosted a local convention, and we got on the news with our castle and thought we were big stuff. C'mon, we were 15! There were alot of useful supplements available, one was a bunch of walls, chests, stairs, etc. that was in the middle of a Dragon magazine. Plus I liked the dropped/broken weapon rules from Melee/Wizard, and the fact that if you missed, your spear had to end up somewhere. The little counters with axes, swords, and daggers that were included in the counter set were perfect for this.
Due to space considerations, going off to school, me moving to an apartment, my parents moving to a smaller home, I had to get rid of much of what I had. It was hard to do. I'm terrible at throwing out stuff. How do you choose? I sold alot of it for a fraction of what it was worth. And the club at school dissolved (anti-D&D sentiment from an ultra-religious community), and the group stuff was divided. I don't remember who got the castle. Hopefully someone is still using it...
Well, move time ahead to the present. I'm married, and in my own house. My wife is a gamer, too, so she "understands". I have a son now, and it won't be long until I will be introducing him to gaming. I remember the pleasure the figures gave me and my buddies. I don't know if I'll start him out on D&D, or just what system I'll introduce him to first. But I know the miniatures and that big hex grid will have a part in it. For beginning gamers, it's the perfect way to explain the abstract stuff, like, "the orc has a flank shot on you, it's harder for you to parry, and your shield is useless". Or, "a giant comes out of the north-by northwest passage. No not the north one, and not the northwest one..." It's easier to conceptualize things that you can see. And pick up.
That will be a special moment, the first time I see the excitement in his eyes when he defeats his adversaries, and is counting the gold pieces... I think that will really be the most rewarding thing -- me and my son gaming together, spending time exploring, me challenging his wits, encouraging his creativity, and fostering his ability to work with others.
But maybe we're all still little kids, in many ways. It's just neat to admire your little army, all lined up and awaiting your commands...

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